Patch Notes v0.8.0







Dread & Breakfast — v0.8.0 (Apr 14, 2026)
Jam prototype, post-jam patch. Still rough around the edges — full UI pass and overhaul is next so panels and HUD behave better, especially in the browsER --> if I can manage to get another patch out after this.
Haunts (Abilities) — Afterimage and Intrusive Thought stick on, linger, and follow targets for a bit, Apparition tuned to be a bit more forgiving with a larger splash size, ability use in crowded rooms got a buff (i.e. Whispers and Spectral Choir inflict more fear in a group), Ectoplasm Pool VFX corrected to be more accurate,
Onboarding — Intro / help text and spotlight stuff cleaned up so it’s (hopefully) easier to parse.
QoL — Nicer feedback when you’re tight on resources, clearer readouts, small flow tweaks so the night feels less fiddly.
Sound — More variety in visitor fleeing SFX reactions and some more general audio tuning.
Visitors — Looser, chattier, a bit more reactive; minor behavior and pacing tweaks. A few new lines relating to grabbing.
Balance & polish — Props, abilities, brightness, hover text — a bunch of small passes, nothing worth a spreadsheet.
Fixes — Stability + a few edge cases --> misaligned texts, visitor speed on entry fixed, and more.
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Dread & Breakfast
2D top-down haunting simulator. Not your average 9 to 5.
| Status | In development |
| Author | Gold Leaf Interactive |
| Genre | Survival, Strategy |
| Tags | 2D, Atmospheric, Cute, god-game, Indie, jam-game, Management, Roguelike, Singleplayer |
More posts
- Patch Notes v0.9.0 (BETA)74 days ago
- Update 1: Fixes, Energy Bubbles, Deep Freeze88 days ago

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